Reading Gamification App
Playful Reading Journey
People love books, although some have different motivations than the others. This gamification app aims to reach people who loves reading at any extent, with unique approaches set as goals.
Users will get XP that will lead them to different ranks and it will help to give them an idea about their literary condition.
The visualization will make the users feel like they are on a quest to a greater mission. The progress bar will be created on certain reading lists like a map that belongs to the era or will reflect the ambience.
The feeling of completion and the pride of being seen as one of the most informed people on the matter will create the sense of achievement.
Users can help develop communities by taking active roles in the community.
They can find themselves in large communities and can communicate with people who have the same interests. Active users participate in private events as an important member of the community.
A framework of motivators that identifies what types of tasks will appeal to the user.
· Get badges and complete quests
· Participate online teleconferences with famous authors
· Get a new published or a book that is signed by author
· Lead fan groups
· Add questions
· Get discounts on retail and online stores
· Earn books
A human-centric gamification design framework for humans motivation.
The Octalysis framework suggests that if there are no core drives present, then there is no motivation and no behavior will happen.
This is based on the premise that almost all games appeal to certain core drives within us and motivate us towards a variety of decisions and activities. The framework divides these motivations into eight core drives.
To Sum Up
Read, Challenge, Excel
The project will motivate the reader to commit thyself to becoming an expert.
UX / UI Designer
Erkam Ali SÖNMEZ
Reşit Barış FERAH
Yavuz Sinan YÜCEL