Workshop event series 

The Early Childhood Innovation Challenge

The first few years of a child’s life lay the foundation for future success. How might we maximize every child’s potential during their first years of life?

Role

Organizer

Institute

OpenIDEO

Community

Istanbul Chapter

Service

Event Series

Year

2018

Duration

50+ hours

project

Challenge

Too many young children are not reaching their full potential because existing approaches to early learning and development are not sufficiently addressing today’s challenges.

project

Solution

Our world depend on our ability to cultivate human potential during the earliest years. We need to work together to improve outcomes for children, with solutions that have the ability to scale.

 

1·Inspıratıon

Framing the Challenge

Each group were asked to define their childhood problem with only one final statement.

They started by sorting and adding the post-its that are related to the Current State under their topic. In the next step, we asked them to fill the possible Utopic and Dystopic scenarios.

The outputs of the events were important as they would be the starting points in the following event.

2·ıdeatıon

Shaping the Ideas

The project areas and necessities of each team were identified.

They were asked to make necessary researches and preparations in order to make the next step of prototyping more fun and efficient. After the event, we also sent them several links and research topics that could help their process.

3·ımplementatıon

Building the MVP

Teams were asked to create a storyboard, a business model and a complexity-effort diagram.

Each team member voted the 4 solutions of their team on the diagram they drew. This helped them determine the idea that they were going to prototype.

Society team decided on prototyping Story design with VR Experience while the Technology team determined on Digital Game Design in Physical Spaces.

to sum up

Harvesting the Project

Participants acted out their prototypes with role playing method to present their projects.

Technology project

 A new generation educational game that positions the technology in an interactive and instructive manner, redefines the relationships of kids with open spaces, and the process of spending time with their parents.

Society project

A simulated game aimed at adults to remind their childhood experiences they have forgotten, how children see and feel the world, allowing them to experience empathy with real-world interactions.

CREDITS 

Project Team

Chapter Leads
Berkay ALKIŞEL
Sevde ŞENGÜN

Mentors
Rezzan UÇAR
Suna TEKÇE
Ömer Faruk BOYACI

THANK YOU

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